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Switching drawables at run time

I have not been able to figure out yet how to assign "drawables" to an Image Target during run time. 


I have now called a function through the "OnImageRecognized" event:

image.png


This function "spawnSphere" instantiates a sphere prefab. But I do not know how to parent this to the drawable...:

image.png


I am a beginner programmer and understanding some of the syntax has been a challenge for me.


Thanks for your support.

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