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Geolocation and absolute orientation accuracy

Hello, we have to develop an app that will let the user place an object in an arbitrary position near him. Next this object should be visibile by another user in the same position.

To do so we should rely on the geolocation and the absolute orientation of the users (the 1st one and the 2nd one).

So we would like to know if with wikitude these informations can be good enough to develop this app.


Thank-you



Hello,


We have great news!


Starting with Wikitude SDK 8.6, and thanks to PendAR – augmented reality partner of Wikitude, developers can now use LBAR to create Geo-AR experiences in no time in Unity3D.


You can download the plugin from here.

Hi Daniele,


Unfortunately, our Unity extension does not yet provide support for GeoLocation features (since it is based on our Native SDK framework which also does not provide support for GeoLocation services). So in order to develop your app, you need to go with our Javascript SDK or with our extentions Cordova, Xamarin or Titanium.


Thanks

Eva

Thank-you Andreas,

so I assume that is possible to have a good reliability.

Do you think that we could develop the whole app (or at least a part of it, and except the GooglePlay Service) with Unity sdk that you provide?

Thank-you!

Hi Daniele,


As you already noticed, Wikitude offers Geo-AR to place objects in the user's vicinity.

The accuracy of the whole experience relies on the underlying LocationProvider. On iOS the operating system's inbuilt location service is used, so you get the maximum out of it by default. However, on Android (due to the variety of devices) you have to implement the location provider on your own. I recommend using the GooglePlay Services to then trigger the AR view's onLocationChanged function every second on location update. Note: The SDK Sample App contains a very simple manual implementation to minimize project dependencies.


Hope this helps.


Best regards,

Andreas Fötschl

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