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3D lighting and material

3D lighting and material


Dear Roland,

Thank you very much for your efforts on further helping me out, really appreciate it!
Among others I tried exactly this method, but unfortunately could not achieve any improvement on the lights.

Thank you and best regards,

Marton

If I open the fbx attached below with the encoder I see the 3D model without any black faces. You can see the settings in the blender file attached.

Maybe I found the reason why it didn't work for you: I realize that the order of light sources matters. 

As you hopefully can see, the order used in the blender attachment in my previous posting provides the lighting and ambient light expected in the encoder. 

I adjusted the encoder accordingly. So in the next release of the SDK 5.2 and the encoder 1.6 the order of the light sources will not matter anymore.

Hope that helps.
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